Sages are part of the Acolyte class. They are seen as the jack of all trades (master of none) as they can do several things and are a versatile class. Sages have the ability magic to transform into three animals: Shadow Wolf, Great Eagle and Giant Ape, they also have healing and support skills. Wolf form is a sages attack form to deal good DPS, eagle is the magic form that contains two useful speed buffs and ape is a tanking form with skills that boost malice.
Weapon use[]
Sages can use Hammers, Two-Hand Hammers, and Staves as well as equip Priest Apparel.
Becoming a Sage[]
Once a Priest reaches level 30, they are given the choice to become a Sage.
Quest Progression[]
Visit the Class master, see ____ in moonlight forest and take the quest. Level to 30 and deliver the Letter of Recommendation to the Class Master.
Skills[]
Name | Description | MP cost | Cast time | Cool Down | Swift Blade Serenade | Causes XX amount of magic damage to a single target. Adds 1 charge point. | 80 | 2s | 2s |
---|---|---|---|---|---|---|---|---|---|
Nature's Wrath | Finishing skil that requires charges. All enemies within 8 meter radius will become dizzy and suffer damage. The more charges, the higher the damage. | 123 | Instant | None | |||||
Great Eagle Form | Causes one to transform to the form of the Great Eagle form. Movement speed +XX% and Magic critical hit ability +XX%. After transformation only skills of current form can be cast; casting again restores one to their original form. | 64 | Instant | 2s | |||||
Leaf on Wind | Increases movement speed by 60%. The higher the level of this skill, the longer the duration of the effect. Must be cast under Great Eagle form. | 64 | Instant | 60s | |||||
Feather Dart | Magic skills cast on an enemy target will inflict XXX points of Magic damage to the enemy. Must be cast under Great Eagle form. | 80 | Instant | 1s | |||||
Roc Wing Dart | Causes XXX points of Magic damage and causes target to fall into Slowed status. Must be cast under Great Eagle form. | 80 | 1.5s | 5s | |||||
Feather Wing Needle | Causes magic damage to a single target. While skill is active, target loses 400HP every 2 seconds. Adds 1 charge point. Must be cast under Great Eagle Form. | 150 | 1s | 5s | |||||
Tropic Winds | Movement speed plus +15 whilst skill lasts and heals HP. The higher the skill, the longer it lasts. Must be cast under Great Eagle Form. | 60 | Instant | 2s | |||||
Shadow Wolf Form | Causes one to transform to Shadow Wolf's form; hit +XX%, evade +XX%, physical critical hit rate +XX%, and attack speed +XX%. After transformation only skills of current form can be cast; casting again restores one to their original form. | ||||||||
Rendering Fangs | Charge +1 point. After applying skill, causes enemy targets to receive regular attack, in addition to XXX points of physical injury/damage. Must be cast under Shadow Wolf form. | ||||||||
Silent Predator | This is a physica skill cast on oneself in Shadow Wolf form. Makes you invisible for a limited time, but movement speed is decreased by 15%. There is a chance you will be detected by mobs at the same or higher level as you, and this cannot be cast during combat. | ||||||||
Flash Ambush | After casting, one can move rapidly to a single enemy target's side, inflict XXX points of damage to the enemy, and interrupt target's skill casting so that target will fall into Stasis for 2 seconds. Must cast under Shadow Wolf form and Silent Predator. Adds 2 charge points. | ||||||||
Coupe de Grace | Requires charges. You can cause XXX points of physical damage to a single enemy target, dependant on the number of charges, and there is a 75% chance of double damage and 50% chance of triple damage. Must be cast under Shadow Wolf form. | ||||||||
Swift as Nightfall | Increases movement speed by 30%, but loses effectiveness after being attacked. | ||||||||
Giant Ape Form | Causes one to transform to the form of a Giant Ape; increasing max HP by +XX%, decreasing damage taken by -17%, and increasing hit by +15%; after transformation only skills of current form can be cast; casting again restores one to their original form. | ||||||||
Giant Ape's Rage | Physical skill cast on oneself while assuming the form of a Giant Ape; increases damage from regular attacks by +XX% and Enemy Malice +100% while this skill is active. | ||||||||
War Cry | sing this skill while assuming the form of a Giant Ape, hit accuracy -60%, for all enemy units within 8 meter radius and increases Enemy Malice by +XXX. | ||||||||
Mental Shock | Requires charges. Must be cast while assuming the form of a Giant Ape. Casting will cause XXX physical damage to target and cause the depletion of 100pts of MP in target within an 8 meter radius of oneself. | ||||||||
Power Wave | Charge +1 point. Causes regular damage to an enemy plus XXX addition physical damage. Must be cast under Great Ape form. | ||||||||
Battle Fury | Requires charges. Casting will cause you to become berserk; increases damage from attacks by XX% and also increases attack speed by 25%. Must be cast under Great Ape form. Length of skill Depends on number of charges: 15s, 20s, 25s, 30s, 40s | ||||||||
Jungle Fist Fury | Causes XXX Physical Damage to an enemy as well as causing them to fall into stasis for 2 sec. | ||||||||
Rose Blessing | Cause a single target to have XX% chance of reflect XX% of damage sustained back to the attacker after casting. | ||||||||
Spring of Mana | Party skills activated for oneself and for teammates in the same screen: Once sitting down after the activation, XXX MP will be added during the automatic re-start of this skill. Teammates who leave Party or not in the same area will lose this Party Skill. A skill user can only active one Party skill at a time. | ||||||||
Nature's Blessing | Party skills activated for oneself and for teammates in the same screen: Increases the party's nature resistance by +XX points, and reduces the amount of magic damage sustained by -XX points. | ||||||||
Nature's Breath | After casting it can restore XXX - XXX HP points to a single friendly target instantaneously. Adds 1 charge point. | ||||||||
Spirit Mend | Able to instantaneously restore a single friendly target's HP by XXX - XXX points, and also restore XXX HP every 2 seconds while skill is active. | ||||||||
Nature's Bounty | An AoE healing skill that restores XXX - XXX HP of allies in an 18m radius around target, and also restores XXX HP every 2 sec. Length of skill depends on number of charges: 8s, 10s, 12s, 14s, and 20s respectivly. |